{"id":100143,"date":"2024-10-17T07:00:00","date_gmt":"2024-10-17T14:00:00","guid":{"rendered":"https:\/\/anitrendz.net\/news\/?p=100143"},"modified":"2024-10-19T17:35:20","modified_gmt":"2024-10-20T00:35:20","slug":"interview-tatsuya-matsubara-steinsgates","status":"publish","type":"post","link":"https:\/\/anitrendz.net\/news\/2024\/10\/17\/interview-tatsuya-matsubara-steinsgates\/","title":{"rendered":"INTERVIEW: 15 Years of Steins;Gate"},"content":{"rendered":"\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><span style=\"font-weight: 400;\">Part of the Science Adventure multimedia series and released in 2009, <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> is the acclaimed visual novel that introduced us to the iconic Mad Scientist Okabe Rintaro and made Dr Pepper fans of us all. To celebrate the addition of <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> to the Crunchyroll Game Vault, Anime Trending spoke with producer <\/span><b>Tatsuya Matsubara <\/b><span style=\"font-weight: 400;\">about the game\u2019s development, its legacy, and how the landscape of visual novels has changed in the past 15 years.\u00a0<\/span><\/span><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Thank you very much for joining us for this interview. <\/b><b><i>Steins;Gate<\/i><\/b><b> is 15 years old now. How do you feel about its reception back then, and how do you feel now regarding its current legacy and its impact both in Japan and overseas?<\/b><span style=\"font-weight: 400;\">&nbsp;<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara:<\/b><span style=\"font-weight: 400;\"> As you mentioned, <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> is a franchise that is 15 years old. Back in those days, the Japanese visual novel genre was kind of picking up. It was becoming popular. But despite that, if you had sold 30,000 units of a game, it was considered a mega-hit in the visual novel space. So, we released <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> initially on the Xbox 360, and very quickly we achieved this 30,000 unit benchmark. We were celebrating in the office. But slowly, I think people started to spread the word, and then it started climbing up 50,000, 60,000 units. That&#8217;s when the anime adaptation was decided. I think with the anime, that&#8217;s when the franchise [became] major and mainstream in terms of the anime space and the game space.<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><span style=\"font-weight: 400;\">Then, we were able to port the game <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> the visual novel <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> to many different consoles and ultimately did more than 100,000 units, which was unheard of at the time. That triggered the overseas launch, which was also received very well. It&#8217;s a very flattering experience to be part of that.<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><span style=\"font-weight: 400;\">Before working at <\/span><b>MAGES<\/b><span style=\"font-weight: 400;\">, I was working at a different company. I remember in my interview at MAGES, they had asked me, \u201cWhat is it that you want to do at this company?\u201d And I said, \u201cWell, I want to make a game that has some kind of impact in the world.\u201d So I guess you could say that that comment kind of manifested itself in the form of <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"696\" height=\"522\" data-attachment-id=\"100149\" data-permalink=\"https:\/\/anitrendz.net\/news\/2024\/10\/17\/interview-tatsuya-matsubara-steinsgates\/5-steinsgate-screenshot\/\" data-orig-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?fit=2048%2C1536&amp;ssl=1\" data-orig-size=\"2048,1536\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"5. STEINS;GATE Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?fit=300%2C225&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?fit=696%2C522&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=696%2C522&#038;ssl=1\" alt=\"\" class=\"wp-image-100149\" srcset=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=80%2C60&amp;ssl=1 80w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=265%2C198&amp;ssl=1 265w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=696%2C522&amp;ssl=1 696w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=1068%2C801&amp;ssl=1 1068w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?resize=560%2C420&amp;ssl=1 560w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?w=2048&amp;ssl=1 2048w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/5.-STEINSGATE-Screenshot.png?w=1392&amp;ssl=1 1392w\" sizes=\"(max-width: 696px) 100vw, 696px\" \/><\/figure>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>You mentioned the Xbox 360. <\/b><b><i>Steins;Gate<\/i><\/b><b> was first released on the 360, and in 2009, you said that the console was chosen due to it \u201c<\/b><a href=\"https:\/\/dengekionline.com\/elem\/000\/000\/212\/212275\/\" target=\"_blank\" rel=\"noopener\"><b>enabling production not to worry about the limits on freedom of expression<\/b><\/a><b>,\u201d and also because <\/b><b><i>Chaos;Head Noah<\/i><\/b><b> had performed well on the platform. But things were different for <\/b><b><i>Steins;Gate 0<\/i><\/b><b> and <\/b><b><i>Steins;Gate Elite<\/i><\/b><b>, which didn&#8217;t launch initially on an Xbox console like the original <\/b><b><i>Steins;Gate<\/i><\/b><b> or <\/b><b><i>Steins;Gate: My Darling\u2019s Embrace<\/i><\/b><b>. Can you share the reasons behind the evolution of the series\u2019s release plans?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">At the time, the Xbox 360 afforded more latitude in terms of freedom of expression: what we wanted to put on the screen and the type of stories we wanted to tell. And of course, Japan has a rating agency like the ESRB in the States. It&#8217;s called the CERO in Japan. You need to get a rating from that agency to sell your game. However, before that, you have to get approval from the first party, the hardware makers, in terms of what type of game you want to release on their platform. At the time <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> given the landscape <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> the Xbox 360 just had more freedom in that respect. Fast forward to today, and as long as you have a CERO rating, I think all consoles are treated a little more equally in sort of what&#8217;s allowed and what&#8217;s not. But at the same time, I think between 15 years ago and now, there&#8217;s been a shift in the balance of the different consoles, the installed user bases, and <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> especially when releasing a retail packaged version <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> retailers will take on more units depending on what platform it&#8217;s on. So, I think there was a shift in the landscape between 2009 and more recently today, which drove a lot of our business decisions.<\/span><\/span><\/p>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>What led to the decision to add the game to the Crunchyroll Game Vault?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">To be perfectly honest, my boss is the one who made that decision, so I can&#8217;t go into too many details, because I simply don&#8217;t know. But from what I heard, the Crunchyroll team was quite passionate about having <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> on their platform. The deal was struck, and it was very highly rated on their platform. So that&#8217;s how the decision was made to port it to Game Vault.<\/span><\/span><\/p>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b><i>Steins;Gate<\/i><\/b><b> comes from a period where internet slang like \u201cNullpo\u201d and \u201cJouko\u201d existed, and new technology was booming. However, a lot has changed since then with smartphones and social media, and the implementation of AI. If the visual novel was made in the 2020s, what do you think it would feature and why?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">Certainly, I think if we were to create <\/span><i><span style=\"font-weight: 400;\">Steins;Gate <\/span><\/i><span style=\"font-weight: 400;\">in this day and age, we would take into account a lot of the more modern scientific trends and developments. Having said that, <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> always tries to project a slight, near-future type of science world as opposed to the present. Even the themes of AI, we&#8217;ve explored in <\/span><i><span style=\"font-weight: 400;\">Steins;Gate 0<\/span><\/i><span style=\"font-weight: 400;\"> through Amadeus and quantum computing through <\/span><i><span style=\"font-weight: 400;\">Anonymous;Code<\/span><\/i><span style=\"font-weight: 400;\">. My belief is the next trend <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> or what we&#8217;re on the brink of <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> is nanomaterials. I think that&#8217;s getting a lot of attention in the scientific community right now. There are new materials that are extremely light, yet extremely strong. If you can mass produce these types of materials, I think that would open up possibilities to space elevators, and they have properties that a lot of other materials do not. They can transmit at the speed of light or conduct heat in ways that other materials really can&#8217;t. So, I think trying to imagine and depict that future would be really, really fun for a <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> if we were to make it in this day and age.<\/span><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"696\" height=\"522\" data-attachment-id=\"100148\" data-permalink=\"https:\/\/anitrendz.net\/news\/2024\/10\/17\/interview-tatsuya-matsubara-steinsgates\/4-steinsgate-screenshot\/\" data-orig-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?fit=2048%2C1536&amp;ssl=1\" data-orig-size=\"2048,1536\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"4. STEINS;GATE Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?fit=300%2C225&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?fit=696%2C522&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=696%2C522&#038;ssl=1\" alt=\"\" class=\"wp-image-100148\" srcset=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=80%2C60&amp;ssl=1 80w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=265%2C198&amp;ssl=1 265w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=696%2C522&amp;ssl=1 696w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=1068%2C801&amp;ssl=1 1068w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?resize=560%2C420&amp;ssl=1 560w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?w=2048&amp;ssl=1 2048w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/4.-STEINSGATE-Screenshot.png?w=1392&amp;ssl=1 1392w\" sizes=\"(max-width: 696px) 100vw, 696px\" \/><\/figure>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>I&#8217;d like to ask a game mechanics question. How hard was it to implement the phone mechanic into the story? It seems like kind of a bit of a nightmare given how hard it is to get all the right flags for the true ending.<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">I would say the cell phone mechanic itself is quite different from a lot of others. It&#8217;s not necessarily difficult to implement the mechanic or the system itself. The Steins;Gate series of games takes place from Okabe&#8217;s point of view, but the trick for us was almost overlapping Okabe&#8217;s point of view with that of the players and bridging that gap. I would say that was the bigger challenge of the two: making the player believe that they are in some ways overlapping with Okabe. I think that is the true essence of the mechanic.&nbsp;<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><span style=\"font-weight: 400;\">I think the idea of the cell phone oftentimes in visual novels <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> on a very fundamental level <\/span><span style=\"font-weight: 400;\">\u2014<\/span><span style=\"font-weight: 400;\"> is that players have choices, and choices cause branches, and that leads you to different endings or different stories. But in <\/span><i><span style=\"font-weight: 400;\">Steins;Gate,<\/span><\/i><span style=\"font-weight: 400;\"> there wasn&#8217;t an active choice mechanic per se. It was about how the player used the cell phone interface to communicate with or contact the world itself. So, I think it was a much more natural expression of how you can branch off into different timelines and stories.<\/span><\/span><\/p>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Speaking of the different endings, unlike the anime which you know has to choose one ending, the original <\/b><b><i>Steins;Gate<\/i><\/b><b> has a bunch of different endings. Do you have a personal favorite?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">I think we touched on it a little earlier, but because <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> is a visual novel in which you can actually not make a single choice through a playthrough. Oftentimes the player will run into Suzuha&#8217;s bad ending on their first playthrough. [The ending] where she&#8217;s saying, \u201cOh, I failed, I failed.\u201d I think that really left an impression on me, because going through this game without a single interaction with the world will lead to this bad ending. But in some ways, witnessing that bad ending and seeing what kind of bad future that would entail motivates you to go back and make a second attempt. I think that that ending really kind of triggers something and leaves a strong impression.<\/span><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"696\" height=\"522\" data-attachment-id=\"100147\" data-permalink=\"https:\/\/anitrendz.net\/news\/2024\/10\/17\/interview-tatsuya-matsubara-steinsgates\/3-steinsgate-screenshot\/\" data-orig-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?fit=2048%2C1536&amp;ssl=1\" data-orig-size=\"2048,1536\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"3. STEINS;GATE Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?fit=300%2C225&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?fit=696%2C522&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=696%2C522&#038;ssl=1\" alt=\"\" class=\"wp-image-100147\" srcset=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=80%2C60&amp;ssl=1 80w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=265%2C198&amp;ssl=1 265w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=696%2C522&amp;ssl=1 696w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=1068%2C801&amp;ssl=1 1068w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?resize=560%2C420&amp;ssl=1 560w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?w=2048&amp;ssl=1 2048w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/3.-STEINSGATE-Screenshot.png?w=1392&amp;ssl=1 1392w\" sizes=\"(max-width: 696px) 100vw, 696px\" \/><\/figure>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b><i>Steins;Gate<\/i><\/b><b> is also known for its numerous collaborations with its series and products. Recently announced, for example, is the <\/b><b><i>Monogatari<\/i><\/b><b> and <\/b><b><i>Steins;Gate<\/i><\/b><b> Collaboration Cafe. How are some of these ideas conceived, and what&#8217;s the process of choosing who to work with?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">The <\/span><i><span style=\"font-weight: 400;\">Monogatari<\/span><\/i><span style=\"font-weight: 400;\"> series collaboration happened because we happened to have someone on staff who was a huge fan of the <\/span><i><span style=\"font-weight: 400;\">Monogatari<\/span><\/i><span style=\"font-weight: 400;\"> series. And if you look back, the <\/span><i><span style=\"font-weight: 400;\">Monogatari<\/span><\/i><span style=\"font-weight: 400;\"> series, like <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\">, is also looking at its 15-year anniversary. I think there was a lot of alignment on the anniversary timing. But also, in terms of world building and world setting, <\/span><i><span style=\"font-weight: 400;\">Monogatari<\/span><\/i><span style=\"font-weight: 400;\"> is very much rooted in more of an occult type of superstitious space, whereas <\/span><i><span style=\"font-weight: 400;\">Steins;Gate<\/span><\/i><span style=\"font-weight: 400;\"> is rooted more in science. So, it might seem different at first glance, but I think it&#8217;s a very interesting perspective to kind of see both of these contrasting views collaborating in one space.&nbsp;<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><span style=\"font-weight: 400;\">Likewise, the character designer for the <\/span><i><span style=\"font-weight: 400;\">Monogatari<\/span><\/i><span style=\"font-weight: 400;\"> series, <\/span><b>Akio Watanabe<\/b><span style=\"font-weight: 400;\"> and I are friends. That also led to the collaboration. We also thought that fans would be kind of surprised and shocked by this collaboration. So, I think kind of keeping the fans a little off guard was part of the intent as well.<\/span><\/span><\/p>\n<p><span style=\"font-size: 12pt; font-family: arial, helvetica, sans-serif;\"><b>It definitely caught me and one of my friends off guard, seeing that announcement. He&#8217;s a pretty big <\/b><b><i>Monogatari<\/i><\/b><b> fan.<\/b><\/span><\/p>\n<p><span style=\"font-size: 12pt; font-family: arial, helvetica, sans-serif;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">I\u2019m glad to hear.<\/span><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"696\" height=\"522\" data-attachment-id=\"100146\" data-permalink=\"https:\/\/anitrendz.net\/news\/2024\/10\/17\/interview-tatsuya-matsubara-steinsgates\/2-steinsgate-screenshot\/\" data-orig-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?fit=2048%2C1536&amp;ssl=1\" data-orig-size=\"2048,1536\" data-comments-opened=\"0\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2. STEINS;GATE Screenshot\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?fit=300%2C225&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?fit=696%2C522&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=696%2C522&#038;ssl=1\" alt=\"\" class=\"wp-image-100146\" srcset=\"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=1024%2C768&amp;ssl=1 1024w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=768%2C576&amp;ssl=1 768w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=1536%2C1152&amp;ssl=1 1536w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=80%2C60&amp;ssl=1 80w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=265%2C198&amp;ssl=1 265w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=696%2C522&amp;ssl=1 696w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=1068%2C801&amp;ssl=1 1068w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?resize=560%2C420&amp;ssl=1 560w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?w=2048&amp;ssl=1 2048w, https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/2.-STEINSGATE-Screenshot.png?w=1392&amp;ssl=1 1392w\" sizes=\"(max-width: 696px) 100vw, 696px\" \/><\/figure>\n\n\n\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>It would be a bit of an understatement to say that <\/b><b><i>Steins;Gate<\/i><\/b><b> features a wide variety of unique characters. Who is your personal favorite?<\/b><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Tatsuya Matsubara: <\/b><span style=\"font-weight: 400;\">Originally, I would say it&#8217;s Mayuri because Kurisu was actually a sub-character, a supporting character. The concept for the game originated from the idea of saving Mayuri through this time loop, and Kurisu was almost there to support this. But as the game continued to develop and the story developed, Kurisu became more and more like a heroine of this particular franchise. So if you ask me now, I&#8217;d have to say Kurisu.<\/span><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><b>Thank you so much for your time!<\/b><\/span><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><em><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\">Special thanks to Crunchyroll for the interview opportunity.<\/span><\/em><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\"><i>Interview conducted by James Mizutani on October 9th, 2024<\/i>.\u00a0<i>Questions contributed by Melvyn Tan, James Mizutani, Agnes Nguyen, and Jacob Parker-Dalton.<\/i><\/span><\/p>\n<p><span style=\"font-family: arial, helvetica, sans-serif; font-size: 12pt;\">Want to read more interviews like this?\u00a0<a href=\"https:\/\/anitrendz.substack.com\/\" target=\"_blank\" rel=\"noopener\">Subscribe to our weekly newsletter<\/a>\u00a0for updates on our anime charts and new content!\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tatsuya Matsubara shares his thoughts on the legacy of Steins;Gate, and the evolution of visual novels.<\/p>\n","protected":false},"author":23,"featured_media":100145,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1053,138],"tags":[78,416,553,10174,10175],"class_list":["post-100143","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-daily-feature","category-interview","tag-crunchyroll","tag-crunchyroll-games","tag-games","tag-steins-gate","tag-tatsuya-matsubara"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/i0.wp.com\/anitrendz.net\/news\/wp-content\/uploads\/2024\/10\/1.-STEINSGATE-Key-Visual.PNG.png?fit=3840%2C2160&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p8n4QV-q3d","_links":{"self":[{"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/posts\/100143"}],"collection":[{"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/comments?post=100143"}],"version-history":[{"count":11,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/posts\/100143\/revisions"}],"predecessor-version":[{"id":100233,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/posts\/100143\/revisions\/100233"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/media\/100145"}],"wp:attachment":[{"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/media?parent=100143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/categories?post=100143"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/anitrendz.net\/news\/wp-json\/wp\/v2\/tags?post=100143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}